DeviceUIConfig

Protobuf type meshtastic.DeviceUIConfig

Types

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class Builder : GeneratedMessage.Builder<BuilderT> , DeviceUIProtos.DeviceUIConfigOrBuilder
Protobuf type meshtastic.DeviceUIConfig

Properties

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Functions

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open fun equals(obj: Any): Boolean
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Audible message, banner and ring tone
bool alert_enabled = 8;
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bool banner_enabled = 9;
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open fun getCalibrationData(): ByteString

8 integers for screen calibration data
bytes calibration_data = 14;
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Compass mode
.meshtastic.CompassMode compass_mode = 16;
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Compass mode
.meshtastic.CompassMode compass_mode = 16;
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fun getDescriptor(): Descriptors.Descriptor
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Clockface analog style
true for analog clockface, false for digital clockface
bool is_clockface_analog = 18;
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Localization
.meshtastic.Language language = 11;
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open fun getLanguageValue(): Int

Localization
.meshtastic.Language language = 11;
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Map related data
.meshtastic.Map map_data = 15;
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Map related data
.meshtastic.Map map_data = 15;
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Node list filter
.meshtastic.NodeFilter node_filter = 12;
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Node list filter
.meshtastic.NodeFilter node_filter = 12;
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Node list highlightening
.meshtastic.NodeHighlight node_highlight = 13;
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Node list highlightening
.meshtastic.NodeHighlight node_highlight = 13;
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open fun getPinCode(): Int
uint32 pin_code = 6;
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open fun getRingToneId(): Int
uint32 ring_tone_id = 10;
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TFT display brightness 1..255
uint32 screen_brightness = 2;
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Screen/Settings lock enabled
bool screen_lock = 4;
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RGB color for BaseUI
0xRRGGBB format, e.g. 0xFF0000 for red
uint32 screen_rgb_color = 17;
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open fun getScreenTimeout(): Int

Screen timeout 0..900
uint32 screen_timeout = 3;
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bool settings_lock = 5;
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Color theme
.meshtastic.Theme theme = 7;
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open fun getThemeValue(): Int

Color theme
.meshtastic.Theme theme = 7;
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open fun getVersion(): Int

A version integer used to invalidate saved files when we make incompatible changes.
uint32 version = 1;
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open fun hashCode(): Int
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open fun hasMapData(): Boolean

Map related data
.meshtastic.Map map_data = 15;
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Node list filter
.meshtastic.NodeFilter node_filter = 12;
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Node list highlightening
.meshtastic.NodeHighlight node_highlight = 13;
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.DeviceUIConfig
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open fun parseFrom(data: ByteString): DeviceUIProtos.DeviceUIConfig
open fun parseFrom(input: CodedInputStream): DeviceUIProtos.DeviceUIConfig
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.DeviceUIConfig
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.DeviceUIConfig
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.DeviceUIConfig
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.DeviceUIConfig
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.DeviceUIConfig
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open fun writeTo(output: CodedOutputStream)